A new phase

Warcreatures is entering a new phase. Many changes and a few surprises await us this year. I’ll tell you about the plans for 2026 and what this new stage entails. For the past few months, I’ve been thinking about all the aspects the project needs to improve to reach the next level, and I’ve come to some interesting conclusions.


Warcreatures: Phase 2


· Improve the website experience

The official Warcreatures website has long been incomplete and outdated, preventing visitors from getting a true picture of the project’s current status. Once Phase 2 is complete, that will be a thing of the past. The website is currently being redesigned and will now have a much better presence and feature new content regularly.

· Publish version 2.0 of Warcreatures: The Roleplaying Game

After initial playtesting, Warcreatures: The Roleplaying Game underwent an intensive revision and rewriting process. Version 2.0 of the manuscript will be available soon and will include a host of new features.

· Launch the first edition of World of Skeleton

This spring, the first novel in the Warcreatures universe will be released. World of Skeletons will be the first in a tetralogy.

· Publicar el primer capítulo del nuevo Cómic

Those first pages of the Sandra & Titan comic should be relegated to a mere anecdote. The new comic will feature better illustrations and a completely different premise. The first chapter will arrive this summer. It will be available for free on the official Warcreatures website, replacing those first pages that have haunted me for so long.

· Launch the first Warcreatures: TCG collection

That first project that started it all and gave rise to the Warcreatures universe cannot be forgotten. Development of Warcreatures: TCG is resuming with a new approach. The first Warcreatures: TCG collection should be complete by the end of the year.

· Presenting the technical demonstration of Warcreatures: The Video Game

After many attempts, countless tests, prototype after prototype, years of incomprehensible lines of code and unspoken frustrations, I’ve finally struck a balance between what I’d like to do and what I can actually do. There’s still a lot of work to be done, but at the end of Phase 2, you’ll be able to see a complete technical demonstration, more or less faithful to the final result of Warcreatures: The Video Game.

· Form a team

Creating a universe on my own is an exciting experience, but to reach the next level, sooner or later, one way or another, I’ll need to build a team. To complete Phase 2, I’ll need to assemble a group of exceptional artists who are experts in the various areas of the project’s development. They will form the Warcreatures development team and will accompany us on this journey indefinitely.


In summary; phase 2 aims to consolidate the years of work that have brought the project to its current state and prepare it to receive a wider audience.